Friday, April 25, 2008

A fond farewell to Dave's Longbox

Dave Campbell announced a few days ago that he was closing the doors on Dave's Longbox, a popular comic book blog he started with the premise of "I am going to review my comic book collection and you're going to like it".

The announcement was not a big shocker.  His recent postings have been somewhat infrequent.  Especially since he has, not surprisingly, been focusing on his new paying blog gig for ABC.

It is somewhat sad though.  Not just because I enjoyed his snarky humor, but if it wasn't for him I would probably wouldn't be blogging today.  See, he was my "gateway drug" into the blogging scene.  True, I had been a frequenter of certain tech blogs and Neil Gaiman's blog prior.  But Dave's Longbox was the first blog I started visiting that was run by "just some guy".

I suppose it is only fitting to end my tribute to Dave's Longbox with links to three of my favorite articles:

Happy trails Mr. Campbell!

Wednesday, April 23, 2008

Just a few quick comments on the paragon path preview

As many of you who read this blog probably already know, Wizards of the Coast is providing 4th Edition excerpts every Monday, Wednesday, and Friday.  Today's was about Paragon Paths.

I am not going to repeat the article here, but for those of you who don't know, paragon path's are a bit like 3rd Edition's Prestige classes with the following changes:

  • You continue to advance in your class (or classes if multi-classed) as normal.  However, your paragon path will give you special abilities at 11th, 12th, 16th, and 20th level.
  • Once you pick a paragon path, you are staying in it until level 20.  No dipping into several to cherry pick powers.
  • At level 20 you can choose an Epic Destiny, which pretty much acts like a Paragon Path.

I am still not 100% sold on the paragon path as replacement for prestige class concept, but here are the things I found most interesting about the preview:

  • Since the author said they were providing a sample path "for each class", it pretty much confirmed that the classes in the first Player's Handbook will be: Cleric, Fighter, Paladin, Ranger, Rogue, Warlock, Warlord, and Wizard.  None of these are a shocker, but last time I checked they hadn't confirmed the list either.
  • It mentioned that you don't have to pick a paragon path.  If you don't, you can choose to grab certain abilities from another class at the same points you would be getting your paragon path special abilities.  I was glad to hear this as I imagine there will be some people who cannot find a good fit among the existing paragon paths.
  • As mentioned elsewhere, the levels at which you get powers and what type of powers they are is very standardized.  This should simplify the process of creating your own paragon paths.
  • Unlike prestige classes, paragon paths tend to use a class as one of the prerequisites.  In 3rd Edition, class was expressly forbidden as a prerequisite.  This definitely made getting into a prestige class more more flexible, but had the down side of making game designers put together sentences that said things like "must have the resist nature's lure class feature and the ability to cast divine spells"  Instead of typing "Druid".

All and all, the concept of paragon paths has me intrigued.  I am curious what they will look like and if they will provide sufficient flavor for characters who go a little off the beaten path.

Monday, April 21, 2008

PCGen vs Vista: An Epic Battle

There have been many great battles over the ages.  The 300 Spartans standing against the armies of Persia.  The defeat of the Spanish Armada by the English in 1588.  Napoleon's crushing defeat at the Battle of Waterloo.

Well, gather round friends because I have a tale to tell.  A tale of hardship, loss, and eventual triumph in the face of adversity.

Like many such events it begins simply enough.  A young man (well perhaps not so young) purchased a laptop.  It was shiny and new, and was bedecked in the latest version of the Windows Operating System, named Vista, to invoke the beautiful panoramic scenes you might find in a secluded glen or after climbing a mountain.  The latter proved especially apt, for you will see a mountain was to be climbed!

When the man went to transfer his files and applications over, one of the first was the program PCGen as it was needed later that day.  PCGen was downloaded and installed.  At first all seemed well.  A simple double-click and the program ran much as it had on Vista's predecessor.  The man then went to the reclusive Code Monkeys to install the data sets needed for the campaign that evening.  That is when Vista decided to wreak a terrible vengeance! 

The monkeys' data had come zipped up for ease of transport.  However, when the man attempted to unzip the sets something most unusual occurred.  Whereas the operating system know as XP had always unzipped these in a minute or less, tricky Vista projected well over an hour to accomplish the task.  Curious, the man decided to let it run.  To his surprise Vista was telling him no lie as it took an hour and a half for it to complete its labors.

Perplexed, the man decided there had to be an easier way for the remaining data sets.  He searched far and wide, and was rewarded with the open source program 7-Zip.  7-Zip accomplished the task that took Vista an hour and a half in less than a minute.  The man smiled, figuring his trials were over.  Little did he know, they were just beginning.

It should be known that for him to truly use the data provided by the monkeys the man needed to make some slight modifications to the sets.  After all, it is well known that monkeys are sometimes useful they are not always accurate.  The man navigated to the PCGen Directory, and from there to the location where the data was stored.  When he opened up the data with humble notepad, he was asked to confirm his right as administrator to modify the data.  The man gladly did so, and made the changes required.

He then launched PCGen and was quite astonished to find that the changes he made had not been reflected.  Figuring that Vista had merely prevented him from saving the changes, he went back to check them out.  Imagine his amazement to find that the data file had been changed, but that PCGen had been befuddled not to see them!

Clearly Vista was a trickier opponent then the man had given it credit for.  But the man did not lose heart for he had been schooled in the ways of Vista's master.  Thinking back, he remembered that Vista was capable of maintaining Shadow Copies of its files.  Perhaps it was using this aptly named ability to keep PCGen in the dark?

Although tricky, the man realized that Shadow Copies could be easily defeated with a simple right-click!  Eagerly the man attempted this solution... for naught.  The interface was not there!  A dark foreboding fell over the man.  His fears were quickly confirmed: Since his Vista was known as Home Premium, power over the Shadow Copies was denied to him!

Vista was proving to be a worthy foe.  The man had heard of its abilities to confound users and lower productivity, but clearly it's aptitude had exceeded his wildest imaginings.  Still, the man refused to lose hope.  Surely others had encountered the devious power of Vista's Shadow Copies before?  The man researched the problem, tracking down every scrap of information no matter how obscure.  Finally, he stumbled upon a page with the knowledge he sought!  Here was the hiding spot of the Shadow Copies laid bare.  With a decisive [Delete] the Shadow Copies were vanquished and the man was left free to use PCGen in the manner he desired.

Quite a tale, eh?  Alas, it is not over yet.  For though the man one the battle, the war rages on.  Vista knows time is on its side.  Someday soon, the man will stumble into one of its traps, and this time it will not let itself be undone so easily.

Saturday, April 19, 2008

Wasn't this the ending I saw in the theater?

Someone created an alternate ending to the Transformers movie.  What I find funny is how little it has changed.

Apparently I don't know what I am talking about

In my post The Forgotten Realms in 4th Edition, Part I, I wondered if Drizzt's inevitable new novel would respect the one hundred year time jump that the Forgotten Realms would be undergoing in 4th Edition.  What I didn't realize is that apparently it already has!

R.A. Salvatore's most recent Drizzt's novel, The Orc King, has a prologue and epilogue set one hundred years after the primary events of the novel.  The Spellplague is mentioned by name, so it is officially tied in to 4th Edition.  Heck, it is even labeled as "Forgotten Realms: Transitions, Book 1".

Oops. 

The Forgotten Realms in 4th Edition, Part II

In this post, I will be discussing my opinions on the Spellplague and the introduction of the new (old) continent of Abeir.

The Spellplague is basically an attempt to explain the new magic rules in 4th Edition D&D, and basically it does so admirably.  The Spellplague is a result of the death of Mystra, the goddess of magic.  Her death also brings about the destruction of the Weave, the source of magic in the Forgotten Realms.  Wizards and other spell-casters lose their magic, and all hell breaks loose.

Over the years following, eventually some Wizards figure out how to tap into magic without using the Weave.  Others take the shortcut of making pacts with various sources becoming Warlocks.

This is a great explanation for the changes 4th Edition makes to spell-casting.  I especially like that it explains the newfound prominence of warlocks in a completely logical manner.  The one hundred year jump helps in this case as well, since it gives plenty of time for the Spellplague and it's aftermath to play out.

I am less happy with the introduction of Abeir.  Abeir is a new continent appearing on the face of Toril (the name of the planet in the Forgotten Realms).  Well, new may not be the correct word, since it was part of the Forgotten Realms in ancient days, but mysteriously disappeared.  Its reappearance will be used to explain the presence of Dragonborn.

Now, the longtime Forgotten Realms geek in me rejoices at the use of the name Abeir.  The "old greybox" noted that while the planet was commonly called Toril that ancient writings referred to it as Abeir-Toril.  So, I was glad to see them using a name with history behind it.

Still, adding a wandering continent to the Forgotten Realms seems a bit of a clunky solution to shoehorn in the Dragonborn.  I will admit, I am hard pressed to come up with a better one considering the long established setting.  After all, you can't just have them be created around the time of the Spellplague because the time jump just buys you a hundred years.  Such a short history would conflict with the "ancient race" feel the Dragonborn are supposed to have.

I suppose  I shouldn't complain too much.  I used an amazingly similar solution to bring an entire kingdom from my homebrewed world of Malakath to the Forgotten Realms when I first converted over over 20 years ago. 

Of course, I was 16 and considered it a horrible kludge even then.

Friday, April 18, 2008

D&D 4th Edition Game System License announced!

Just a quick post to let everyone know the Dungeons and Dragons 4th Edition Game System License (D&D 4E GSL) has been announced.  It will replace the d20 System Trademark License (STL) and will come with its own system reference document (SRD).

The 4E SRD will be posted on the Wizards of the Coast (WOTC) website on June 6th.

At this point it doesn't look like there are any details on how the licensing will differ from the old d20 STL or exactly how it will fit into the Open Gaming License (OGL).  We will be hearing more soon though.

I am definitely interested in finding out more though.  Who knows, maybe I will finally get off my duff and work with my comrades-in-arms at Lords of Tyr to finally produce some gaming content. 

Hey, don't look at me that way, it could happen!

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