Showing posts with label Introspection. Show all posts
Showing posts with label Introspection. Show all posts

Monday, June 29, 2015

A quick update

I normally try to keep my posts here strictly geek related.  It has been long enough since I posted last though that I thought a quick update was warranted before I (hopefully) begin posting regularly again.

So a lot has been going on in my personal life.  Most significantly, my wife and I have moved halfway across the country from the Windy City to the Valley of the Sun.  We moved because of my work, which has been pretty hectic since I arrived here.  Things have calmed down a bit now though, which is why I am going to try my hand at blogging again.

I am still gaming with the Lords of Tyr using the various amazing digital tools which are available nowadays.  Currently I am running Princes of the Apocalypse (Dungeons & Dragons 5e) and playing through Rise of the Runelords (Pathfinder).  I also recently ran Duty Unto Death (Dragon Age) for my old group when a few of them were in town visiting.

Over the next few weeks I plan to post about virtual table tops, my experience running the Dragon Age RPG, a couple of book and TV show reviews, and possibly a major model building project I am thinking of undertaking.

So if you have been waiting for my triumphant return, here I am!  If you have stumbled across this page by accident (more likely), then I hope you like what you see.

Tuesday, November 3, 2009

Is it wrong that I don’t want to create my own campaign world?

Many Dungeon Masters (DMs) aspire to be world creators.  They create intricate campaign worlds with fully realized politics, cultures, and geography.  They design unique races, monsters, and classes to compliment the vision of Dungeons & Dragons that they have in their head. 

This is not me

In my current gaming group, my friend Brian spent years developing the World of Tyr.  While not all of our games have been set in that world, the passion Brian showed for it caused us to brand ourselves as the Lords of Tyr when we decided to create an online presence.  In the RPG Bloggers Network, Wyatt shares the development of his game world with his readers on the Spirits of Eden.  The time and energy he spends developing his world is evident on the (virtual) page.

In the shadow of such evident passion, I have to admit, perhaps a little sheepishly, that game world design never appealed much to me.  My first game worlds lacked coherence, having a lot in common with the “throw everything in” nature of the implied setting in Dungeons & Dragons 4e.  When I bought the original “old grey box” Forgotten Realms Campaign Setting, I pretty much abandoned world building entirely.

Don’t get me wrong: I love to tell stories.  I can spend hours working on plots, coming up with motivations for my villains, and finding ways to bring the player character backstories into play.  I work very hard to engage my players in the plots of my stories and ensure everyone has a personal stake in the adventure.

Which I suppose is the point.  I tend to focus on character drama rather than on sweeping epic storytelling.  This is probably why I prefer to work in established campaign settings.  It allows me to “sub-contract” the work of world creation to someone else, allowing me to focus on the character drama that is my bread and butter.

I suppose this is true for most other roleplaying games I have ran as well.  In Sci-Fi games, I tend to go for established settings like Star Wars.  When it comes to superhero games, I prefer to run in the Marvel Universe (although this may be more of a result of my encyclopedic knowledge of that universe than anything else).

Still, I sometimes look at world builders with a little bit of envy.  When a good world building dungeon master is on a roll they can create truly amazing campaign setting which put even the best published campaign settings to shame. 

I suppose it is just a different skill set.  Some DM’s are like George Lucas, capable creating vivid worlds and writing vast epics but stumbling over character motivation and dialogue.  Some are like Joss Whedon, giving you great character interaction and willing to tweak the world for the sake of the story.  Rarest of all are those DM’s like J.R.R. Tolkien, capable of telling personal stories while building a world  of epic scope.

So what kind of a DM are you?

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