Wednesday, January 13, 2010

New Decade, New Spider-Man

Hopefully the new Spider-Man costume won't ride up in the crotch

I am a fan of the Spider-Man film franchise. A lifelong fan of the character, I felt that Sam Raimi and Tobey Maguire managed to bring Spider-Man to life on the big screen with a care rarely seen in superhero movies. When it was announced they were both on board for Spider-Man 4, I was truly looking forward to more films with the two of them.

Apparently, it is not meant to be. Sony has recently announced that Spider-Man 4 will no longer include Sam Raimi and Tobey Maguire and that they are going to reboot the franchise. They are looking for a younger cast and are planning on making the franchise “grittier”. It also sounds like they are hoping to focus more on Spider-Man’s high school years, which were rushed through the first time around.

So as an avowed fan of the franchise so far, what do I think?

Recasting Peter Parker

The recasting of Peter Parker has both pros and cons. Tobey Maguire was a great Peter Parker. He gave us a Peter who was thoughtful, emotional, and believably nerdy. Tobey Maguire’s performance as Peter Parker emphasized that Peter is an everyman, which is what made Peter’s actions as Spider-Man all the more heroic.

On the other hand, I was much less of a fan of Tobey Maguire’s performance when he was behind the mask. His quips as Spider-Man always seemed a bit hollow. Tobey also specializes in conveying his emotions via his facial expressions, which was impossible when his face was hidden behind a full-face mask.

So maybe it is time for a new Spider-Man. Regardless, whoever gets the role should realize that they have pretty big shoes to fill.

A new director

I will miss Sam Raimi. He was a fan of the character and it showed. People often complain when novels are brought to the big screen about how much is left out. How much more complex is this when you have a character with a forty year publication history behind him? Sam Raimi did such an amazing job because as a fan he had a personal vision of Spider-Man to guide him.

This doesn’t mean that the new director won’t be up to the task. It does point to what factors Sony should look to when hiring the new guy. Once again, whoever comes in as director will be judged against the high standard Sam Raimi set.

Rebooting the franchise

I am a worried that it is too soon to reboot the franchise, but continuing the existing series with a brand new cast and new director seems like an equally dubious prospect. Personally, I would rather that they put the franchise on hiatus for a few years.

Of course that will never happen. Spider-Man is a major cash cow for Sony Pictures, and they want to milk it as much as they can while they still have the rights. I used to speculate that Sony would simply buy Marvel rather than let the rights revert back. Now that Disney owns Marvel, that option is off the table. So assuming that the rights will eventually revert to Marvel, it seems more logical to continue with Tobey Maguire and Sam Raimi during the time they have left.

According to all reports that was the plan. After Spider-Man 3, Tobey Maguire and Sam Raimi seemed ambivalent about doing a fourth installment. Sony went to great lengths to get onboard for Spider-Man 4. So it is a bit of a shock when Sony announced their intention to reboot the franchise instead.

We will probably never know what happen behind closed doors. Regardless, it seems obvious that rebooting the franchise wasn’t Sony’s first choice.

It wouldn’t be my first choice either.

A younger cast

I don’t have a problem with this. Frankly, Tobey Maguire was always a bit old for the part of Peter Parker. While he managed to pull it off pretty well, this is something that became harder to overlook with each successive movie. I think a younger actor playing the part would help underscore how extraordinary it is that Peter chooses to be a hero at an age when most of us were still trying to figure out how to score booze.

A focus on the high school years might also give face time to more of Peter’s supporting cast. While there were a few cameos, only Mary Jane and Harry Osborn had any significant roles in the movies. I would love to see characters like Flash Thompson, Liz Allen, or even Ultimate Spider-Man cast members like Kong get a chance to shine.

A grittier Spider-Man

I hope this is just marketing talking. While I have enjoyed the occasional gritty Spider-Man story (i.e., The Death of Jean DeWolf), it isn’t really where the character belongs. While Peter Parker is often burdened by his own sense of responsibility, being Spider-Man is also a release for him. This sense of fun is as important to Spider-Man as his ability to stick to walls or spin webs!

Final Thoughts

Spider-Man 4 has the deck stacked against it. The first franchise was spectacular, but it seems unlikely that lightning will strike twice. I wouldn’t count Spidey out yet though… he does his best work when the odds are against him!

Wednesday, December 2, 2009

Why The Guild Season Three is like Buffy Season Six

I enjoyed Buffy: The Vampire Slayer Season Six a lot.  It had the musical episode, the near-marriage of Xander and Anya, and even Xander saving the day. 

Season Six is also the darkest season of Buffy: The Vampire Slayer.  Buffy has a death wish for most of the season and only finds relief through brutal sex with someone she hates.  Willow battles with addiction to dark magic and ends up turning evil when her girlfriend is killed.  Anya becomes a demon again after Xander leaves her at the altar.  All of these were compelling storylines by themselves, but together they cast a pall over the season.

Is it wrong that I find live action Codex hot?

The Guild: Season Three shares a similar dark streak.  What makes Season Three especially dark is that Season Two left the Knights of Good on the edge of ruin.  Rather than pulling the Knights of Good back from the brink, Season Three chronicles their continuing disintegration. 

Not only do the Knights of Good have to deal with their own demons, but they also face an external threat in the form of the Axis of Anarchy.  I have to admit I like the addition of a rival guild to the series.  None of the characters in the Axis of Anarchy are especially deep, but they do serve as great dramatic foils for the Knights of Good. 

Frankly, the Knights of Good would have enough problems without the Axis of Anarchy breathing down their necks.

Vork is still reeling from the revelation that it was Clara who was continually killing his character last season.  This leads him on a self-proclaimed journey of enlightenment.  In the end, the only enlightenment he find is that he seems to elicit feelings of disgust and dislike in everyone he meets.

Codex is given leadership of the Knights of Good by Vork.  Unfortunately, she only manages to preside over the guilds disintegration.  The experience is crushing to Codex, although in all fairness the forces tearing the Knights of Good apart may have been too much for even the best guild leader to overcome.  Codex regains some of her pride back in the season finale, although high on her victory she rushes into a sexual encounter she seems sure to regret.

Last season I said I lost all sympathy for Clara.  Season Three does little to change my opinion.  Clara seems to have little understanding as to why her husband is upset at her kissing other men or how her gaming addiction hurts her family.  While she does make some half-hearted attempts to patch up her marriage this season, it all seems to be motivated by an attempt to avoid suffering any consequences for her actions rather than actual concern.  I have to admit I found the revelation that Clara was pregnant again at the end to be horrifying rather than funny.

Zaboo finds himself in a poisonous relationship with Riley.  Riley has a controlling personality, and she has no problem using sex, or paintball guns, to keep Zaboo under her thumb.  Interestingly, Zaboo is probably the character who grows the most this season, as he ultimately manages to break off his self-destructive relationship with Riley by himself.

Tinkerballa is still pissed that Bladezz deleted her character.  She actually joins the Axis of Anarchy, but it is obvious she is not happy there.  She is obviously used to being the “Queen Bitch” of the group, and is put off by being just one of a crowd of ill-tempered gamers.  It is also pretty obvious that she regrets setting the Axis of Anarchy on Bladezz when she sees how far they are willing to go.  I was glad to see Tinkerballa come to the realization that there are worse things than a deleted character.

Bladezz comes off more sympathetic in this season than in any of the previous ones.  As the Axis of Anarchy begins to torment him in real life, you really begin to feel for the poor kid.  After all, no man deserves a website like this dedicated to him!

So what did I think of Season Three as a whole?  This was probably the best season of The Guild yet.  I wouldn’t be surprised to find some people turned off by the darker storyline, but like the aforementioned Buffy:The Vampire Slayer Season Six it provides a deeper look into what makes the main characters tick.

5 out of 5 purple drops

Thursday, November 12, 2009

And they burned the (Doll)house down

Dollhouse has been officially cancelled and I can’t say that this is a big surprise.  While I have felt the show substantially improved as it went on, the ratings continue to be abominably low.  Not to mention, when a network puts a show on hiatus during November sweeps, it is an obvious presage of things to come.

I am sad to see Dollhouse go.  The show had a rocky start, but then so did Buffy: The Vampire Slayer.  I will admit that I enjoyed Dollhouse less for what it was than for what it had the potential to become.  We saw some of this potential in the episode "Epitaph One".  I really believe that if Dollhouse had been given the full five season run that Joss Whedon envisioned that it could have become a truly outstanding show.

Still, my feelings about the cancellation are a lot more complex then mine were when Fox cancelled Firefly back in 2002.  At the time it seemed like Fox had deliberately sabotaged its own show.  Fox chose not to air the pilot episode, forcing Joss Whedon to rework the second episode into a new pilot.  They continuously preempted the show when it was just starting out, making it almost impossible for it to find an audience.  They even cancelled it unceremoniously after eleven episodes, with three completed episodes left unaired in the United States.

What made this treatment inconceivable to me is that unlike Dollhouse or even Buffy: The Vampire Slayer, Firefly hit the ground running and caught my interest in the very first episode.

You could argue that Dollhouse had some of the same issues with Fox.  Like Firefly, it was stranded in the TV wastelands of Friday night.  Dollhouse also had an unaired, and in my opinion superior, pilot episode (although in this case Joss Whedon took the blame for pulling it). So there are some similarities.

There are also differences.  Fox gave Dollhouse a full season to find an audience.  They also put a marketing push behind Dollhouse at the start of season two, something they never did for Firefly.  They have even stated that they will air the full thirteen episodes they ordered for this season, another courtesy they never gave Firefly.

So I am sad to see Dollhouse go, but not outraged like I was when Fox cancelled Firefly.  It does make me long for a time when TV shows were given a greater opportunity to grow before the threat of cancellation loomed.  After all, by today’s standards a low-rated show like Seinfeld would have been pulled by the second season, long before it hit its stride and became a ratings juggernaut.  Nevertheless, I am not sure I can lay my ire at the feet of Fox since these changes are occurring industry wide.

I am curious to see what Joss Whedon’s next project will be.  He has stated that if Dollhouse was cancelled that he would begin work in earnest on a second Dr. Horrible series, which I am definitely looking forward to.  I am curious if he will make another attempt at creating a network TV show after the fate of Dollhouse though.  After all, Joss Whedon has great name recognition, a loyal fanbase, and has already had great success on the Internet with Dr. Horrible’s Sing-Along Blog.  

Maybe he needs the television networks less than they need him!

Tuesday, November 3, 2009

Is it wrong that I don’t want to create my own campaign world?

Many Dungeon Masters (DMs) aspire to be world creators.  They create intricate campaign worlds with fully realized politics, cultures, and geography.  They design unique races, monsters, and classes to compliment the vision of Dungeons & Dragons that they have in their head. 

This is not me

In my current gaming group, my friend Brian spent years developing the World of Tyr.  While not all of our games have been set in that world, the passion Brian showed for it caused us to brand ourselves as the Lords of Tyr when we decided to create an online presence.  In the RPG Bloggers Network, Wyatt shares the development of his game world with his readers on the Spirits of Eden.  The time and energy he spends developing his world is evident on the (virtual) page.

In the shadow of such evident passion, I have to admit, perhaps a little sheepishly, that game world design never appealed much to me.  My first game worlds lacked coherence, having a lot in common with the “throw everything in” nature of the implied setting in Dungeons & Dragons 4e.  When I bought the original “old grey box” Forgotten Realms Campaign Setting, I pretty much abandoned world building entirely.

Don’t get me wrong: I love to tell stories.  I can spend hours working on plots, coming up with motivations for my villains, and finding ways to bring the player character backstories into play.  I work very hard to engage my players in the plots of my stories and ensure everyone has a personal stake in the adventure.

Which I suppose is the point.  I tend to focus on character drama rather than on sweeping epic storytelling.  This is probably why I prefer to work in established campaign settings.  It allows me to “sub-contract” the work of world creation to someone else, allowing me to focus on the character drama that is my bread and butter.

I suppose this is true for most other roleplaying games I have ran as well.  In Sci-Fi games, I tend to go for established settings like Star Wars.  When it comes to superhero games, I prefer to run in the Marvel Universe (although this may be more of a result of my encyclopedic knowledge of that universe than anything else).

Still, I sometimes look at world builders with a little bit of envy.  When a good world building dungeon master is on a roll they can create truly amazing campaign setting which put even the best published campaign settings to shame. 

I suppose it is just a different skill set.  Some DM’s are like George Lucas, capable creating vivid worlds and writing vast epics but stumbling over character motivation and dialogue.  Some are like Joss Whedon, giving you great character interaction and willing to tweak the world for the sake of the story.  Rarest of all are those DM’s like J.R.R. Tolkien, capable of telling personal stories while building a world  of epic scope.

So what kind of a DM are you?

Saturday, October 31, 2009

Forgotten Realms Issue 14 – Liches in Love

As is appropriate for Horror Month, this comic begins with a bejeweled skull (a demilich?) playing matchmaker for a lich.

Shrek totally stole this bit!The demilich expounds upon the virtues of various women in the Forgotten Realms, especially those with possible crossover appeal to readers of the Forgotten Realms comic book.  In the end, like all right-minded individuals, the lich chooses Jasmine as his future bride.

Well, perhaps I spoke to soon in calling the lich “right-minded” as the lich toddles down to warn the rest of his brides to expect company… and they turn out to be a bunch of frozen corpses.

I wonder if the lich’s name is Bluebeard?

The scene then cuts to Jasmine and Ishi walking on a snowy mountainside.  Ishi is quite enchanted with the natural beauty of their surroundings, while Jasmine can’t wait until they are able to get back to civilization. 

At this point Agrivar and Minder make their way down the slopes carrying the Shield of Mithrak.  Ishi is about to bring up Jasmine’s complaining, but with Agrivar present Jasmine quickly changes her tune.  In fact, she says her only complaint is that, “There is not enough adventure in these cold lands for hot-blooded women.”

Of course, at this point they are attacked by a tribe of barbarians who worship Render the Bear God.

What a handsome bunch 

The battle goes pretty quickly, with the barbarians fleeing after the Realms’ Master crew dispatches the polar bears.  The demilich watches the proceedings and decides that just to be on the safe side he had better separate Jasmine from her companions before he tries to abduct her.  Luckily for him, the barbarians provide him with inspiration.

At the barbarian camp, there is dissention in the ranks.  The chieftain argues that they lost the shield because they were unworthy, and that they must purify themselves with ritual and sacrifice.  On the other hand, Arvan believes it is a sign that they need new leadership.  The argument between the two is cut short by the appearance of the demilich in their fire.

The demilich claims to be an emissary of Malar the Beastlord, which he quickly changes to Render the Bear God when the chieftain points out his error. The demilich tells them that Render wants the winged woman as a sacrifice.  If the tribe wants to get back into the favor of the god, they must capture the girl and deliver her to the skull.

Arvan is quick to believe the skull, but the chieftain is skeptical that the skull’s claims.  The demilich then provides a answer for the chieftain's concerns.

I'm sorry, did I break your concentration?

This argument proves persuasive to the rest of the tribe.

On board the Realms’ Master, Jasmine and Ishi enjoy some hot drinks together.  It doesn’t take long for Jasmine to rub Ishi the wrong way.  Ishi grimly states that it is lucky that they are crewmates, or she would be forced to challenge Jasmine over her continual insults.  Of course, Jasmine twists this to her advantage.

INTisIshisDump 

Poor Ishi never knew what hit her.  One minute she is in the familiar territory of threatening her teammates and the next she finds herself in a game of seduction she is ill-equipped to handle.  Jasmine quickly lays down some self-serving ground rules for the duel of hearts, most notably that if either of them dies, the other automatically loses because, “you can’t compete with a ghost.”

Elsewhere on the ship, Vartan, Agrivar and Omen argue about returning to Halruaa.  Captain Omen thinks that Halruaa is the only place with the resources to look into Vartan’s condition (namely that his god keeps possessing him).  Captain Omen is also hoping to get an opportunity to defend his good name in front of a more neutral court.  Vartan thinks that Captain Omen must be nuts to want to return to a country run by his ex-girlfriend.  Vartan is also not thrilled at the prospect of having even more wizards poking at him.  At this point the argument is ended by a barbarian boarding party.

Thank goodness Captain Omen is not wearing his customary short skirt

The Realms’ Master Crew finds itself in pitched battle with the barbarian raiders.  The barbarian’s new chieftain Avran admonishes them to kill all of them “except the girl”, who Ishi is quickly able to surmise is not her. 

Jasmine quickly finds herself surrounded by barbarians.  She takes to the air in order to escape them, but this proves to be a mistake.

A bird in the hand 

Using his handy new body, the demilich clubs Jasmine over the head and stuffs her in a net.  The barbarians flee immediately, but the demilich takes a few minutes to taunt the Realms’ Master crew.  Ishi engages the demilich in battle, but it teleports away with Jasmine as soon as the tide begins to turn.

Knowing that she “can’t compete with a ghost”, Ishi is now very determined to bring Jasmine home safely.

SaveJasmine 

Thoughts

  • It is awfully convenient that the woman the lich chooses as his new bride happens to be on his doorstep.
  • I really enjoy the interplay between Ishi and Jasmine.The two seem to be born to rub each other the wrong way.
  • I am glad the chieftain wasn’t fooled by the demilich, even though it lead to his gruesome demise.
  • This is the last we will see of Jasmine in this comic, as the story continues in the abominably bad TSR Worlds Annual.  I will be recapping the events of the Forgotten Realms portion next time, but I just can’t bring myself to talk about the rest.

Sunday, October 25, 2009

Dollhouse Recap: Belonging

Belonging is a rare episode of Dollhouse which focuses on the supporting cast, especially the character of Sierra.  It fleshes out her backstory, which which was first explored in last season’s mediocre episode Needs.

I liked the episode... just not sure I buy the turnaround in Topher

The episode starts with Topher. He looks like he is in bad shape and keeps repeating, “I was just trying to help her” over and over.

The scene abruptly switches to one year ago. Priya, who we know as Sierra, is selling paintings at the beach. Priya is talking with a nearby vendor, who notices that Priya has an admirer. This admirer is Nolan, from the episode Needs. He ultimately walks over to talk to Priya, and offers to commission a painting from her.

Flashing forward, Priya is at a party being hosted by Nolan. She is obviously uncomfortable interacting with the idle rich who are in attendance. Echo and Victor are both there as well, obviously imprinted with personalities designed to help funnel Pryia towards Nolan. In fact, all either of them can talk about is what a wonderful catch Nolan is.

Nolan is across the room talking an executive of the Rossum Corporation. Nolan obviously has some business relationship with Rossum, which is why he gets some leeway with how he uses the Dollhouse. The executive wonders why Nolan is bothering with this elaborate seduction rather than just have the Dollhouse make the perfect woman for him. Nolan scoffs at the idea because he doesn’t want “a Doll”, he wants Priya.

Despite Victor’s tendency talk about Nolan, Pryia is obviously attracted to him right from the start. Bored, Priya decides to leave the party with Victor. Nolan notices this and tries to stop her. When she won’t listen to his pleas, Nolan gets violent. Priya strikes him and tells him, “Nothing in this world could ever make me love you.”

Back in the present day, Sierra is leaving her most recent engagement with Nolan. He kisses her passionately, before taking a picture of her. After Sierra leaves, Nolan dumps the picture in drawer, filled with a pile of photos he has taken during their previous engagements.

Back at the Dollhouse, the Sierra and Echo are painting. Sierra is painting a bird, which was a motif of her art as Priya. However, Sierra is painting a big black blotch next to the bird. This concerns both Echo and Victor when they notice it.

Echo brings Topher Sierra’s picture. Echo tells Topher that Sierra always comes back sad after her visits with the “bad man”. When Topher pleads ignorance, Echo informs him that he simple isn’t looking hard enough.

Echo’s talk obviously has some effect because shortly thereafter Topher is questioning Boyd about Nolan. Boyd seems bemused that Topher is concerned about this particular client. Topher confesses that Sierra is a special interest to him because she was a paranoid schizophrenic when she came in. She was an interesting case and he was pleased because he was able to “help her” using his technology.

Boyd seems more concerned with the fact that Echo is the one who brought the painting to Topher’s attention, as he obviously sees that Echo is developing beyond her default state. When it becomes equally obvious that Topher is not going to pick up on his true concerns, Boyd tells him to check into Dr. Saunder’s files on Sierra.

Dr. Saunders did notice the dark shapes on Sierra’s paintings. Unfortunately, she seems to have brought her own prejudices to the table, as her report concludes the dark shape represents Topher Brink.

Echo stumbles upon Victor gathering up all of the black paint because Sierra “doesn’t like that color.” He wonders if it is wrong, but Echo tells him to “take them all.” Boyd notices this from the balcony and does not seem happy about it. He seems even more concerned later when he notices her reading a book.

Topher is investigating Sierra and realizes that she was not psychotic when she was initially brought in. Instead, she was on drugs that made her appear to be psychotic. He tells Boyd and Adele about the situation.

Now that she is aware of the full situation, Adele brings Nolan in and hypocritically berates him as a “raping scumbag.” She tells him he will never lay a hand on Sierra again. Nolan is unfazed by this and tells Adele that she will imprint Sierra for him permanently, if she wants to keep her job.

It appears that Nolan is right to be confident, as Adele receives a dressing down from her superior Mr. Holland. When Adele refuses to permanently imprint Sierra on moral grounds, Mr. Holland casually confronts her with her Ms. Lonelyhearts indiscretion with Victor, the hypocrisy of her high moral ground in the first place, and ultimately threatens her with an “early retirement”.

Sierra comes upon Victor attempting to wash all the black paint down the drain in the shower. When Sierra asks Victor what he is doing, he admits he is doing it because she “doesn’t like that color”. She takes the opportunity to playfully paint some of it on his face, saying he looks like an Indian chief. He reciprocates, but unexpectedly has flashbacks to being in a war. Victor collapses in the shower while Sierra tries to comfort him.

Topher is, somewhat surprisingly, very opposed to permanently imprinting Sierra. A somewhat drunken Adele tells him they have no choice. She also tells him that everyone in the Dollhouse was chosen because their morals were compromised in some way, everyone but Topher. He was chosen because he has no morals. Adele tells Topher that he has always seen people as playthings. While he has always taken good care of his toys, Topher will just have to let this one go.

Boyd is searching Echo’s sleep pod and finds where she has hidden a book. More importantly, he sees she is using a leaf as a bookmark. Not being a fool Boyd quickly realizes this means that she can remember things. Boyd’s investigation is interrupted by a phone call from Adele. She is concerned that Topher is not going to follow orders and is dispatching Boyd to make sure Topher does as he is told.

Boyd leaves immediately so he doesn’t notice that Echo has scratched notes to herself about her previous engagements.

Nolan comes to pick up his newly permanently imprinted Sierra. He takes her home, where everything seems to be going well at first. However, it is soon revealed that Topher has imprinted her with her original personality and Pryia is there to get her revenge.

Boyd confronts Echo about her reading. She initially makes up some lame excuses but Boyd bluntly asks her when learned how to lie. Boyd cautions her that she is playing a dangerous game, pushing the other actives and staff into action. While he is willing to turn a blind eye, others might notice and take action. Echo makes no excuses. She says that a storm is coming, and everyone will have to wake up if they want to live through it.

Back at Nolan’s penthouse, Pryia taunts Nolan. She talks about how she doesn’t remember anything about him, but that she somehow managed to fall in love with someone else, even in her brainwashed state. Nolan gets violent and the two struggle. In the end, Pryia stabs him to death with his own knife. Standing up, her shadowed form appears as a “black blotch” against the painting Nolan initially commissioned for her.

Topher receives a call and rushes to Nolan’s penthouse. He finds Pryia bloody and sobbing in a corner. Boyd arrives onsite, having intercepted Pryia’s call. Boyd quickly and efficiently begins covering up the crime and disposing of the body. This eventually brings us back to the opening sequence where a horrified Topher is using a hacksaw to dismember Nolan and dump him in a bathtub full of sulfuric acid while repeating, “I was just trying to help her.”

Boyd calls Adele and tells her that Nolan has apparently left the country, but for some reason has not taken Sierra with him. Adele seems suspiciously unsurprised by this turn of events.

Back at the Dollhouse, Pryia is obviously traumatized by her experience. She sees Victor walking below Topher’s office and realizes that he is the man she loves but has never met. In the end, she submits to being wiped but asks Topher to “delete this day, if you ever bring me back”.

Back in the sleeping pod area, Echo finds Boyd has returned her book. Instead of a leaf as a bookmark though, it has an all-access keycard with a note that says, “For the storm.” As the shot pans back, it shows Sierra and Victor are lying together in one of the pods.

The Good

This was probably the best episode of the season so far.  Some of the high points:

I loved Adele’s hypocrisy in this episode.  She really seems to drink her own Kool-Aid about the Dollhouse and is always devastated when the reality of what they do is thrown in her face.  She also seems to have a disturbing tendency to turn to drinking when this happens.

Harry Lennix reminded me why he is my favorite actor on Dollhouse. Probably my favorite scene in this episode is when Boyd questions Topher about Echo giving Topher the painting. Topher completely doesn’t realize what Boyd is concerned about, but as viewers we do.  Harry Lennix conveys a lot in that scene just using his tone and body language.

Unlike the previous three episodes I was pretty happy with Eliza’s portrayal of “default” Echo.  Hopefully this is a precursor of things to come.

Victor taking away all of the black paint was an awesome scene.  The shower scene was also well done.  His flashback to the battlefield makes me wonder if he suffered from post traumatic stress disorder and, like Sierra, he was taken out of a mental institution.

The scene of Topher freaking out while Boyd has him dismembering Nolan’s corpse is also a great one.  Although Topher makes a good point that this kind of work seems disturbingly routine to Boyd.

The ending scene where Echo discovers a keycard in her book was well done.  Although I am not why she needs it since she already seems to be able to walk in and out of the facility at will.

The Bad

I thought Topher’s concern for Sierra’s well-being was a bit of a stretch.  This is the same guy who told Boyd in season one to think of the actives as pets, not children, because if your child talks, you are proud, but if your dog talks, you freak out.

Don’t get me wrong, I am all for character development.  I just think this was a bit too much a bit too fast.  I might of been more willing to make the leap if he was initially interested in Sierra’s case because he realized he had made a mistake on reading her brain scan and was only drawn into it emotionally once he found out how horrific her situation was.

In Conclusion

While this wasn’t as good as Epitaph One or Briar Rose, this was a very strong episode.  I was initially going to give it a 4.5, but what the heck?

5 out of 5 dolls

Sunday, October 18, 2009

Forget Backseat DMing: I can’t stand Pushy Powergaming!

I know powergaming gets a bad rap, but in general it doesn’t bug me too much.  I have found many experienced players powergame to some extent.  It is certainly is possible for it to go too far and end up with Pun-Pun Jr. in your campaign, but I have found that most of the players in my RPG groups tend to self-regulate.  Instead, I find the bigger problem is what I call “pushy powergaming”.

I know you were planning on a Gnome Warden, but trust me this makes more sense The traditional powergamer confines himself to min-maxing his own character.  The pushy powergamer wants to min-max the other player characters as well.  While this may seem almost altruistic on the surface, it can be incredibly detrimental to the morale of the group in the long run.

If present while other people are creating characters, the pushy powergamer will often try to veto choices he thinks are non-optimal.  The pushy powergamer will disregard any thoughts the hapless player has about character concept in favor of what he believes will make the most effective character.

During combats he will often tell the other players what powers they should use and where they should move.  This goes beyond simple advice.  The pushy powergamer will argue his point vociferously if the player in question dares ignore the advice.

Pushy powergamers tend to target new players and casual gamers.  This is probably because these types of gamers are most likely to give into the pushy powergamers demands.  Unfortunately, these players are also the most likely to quit gaming altogether once they get frustrated at not being able to play their own characters.

Pushy powergamers don’t intend to drive players away from the game.  In fact, they usually think they are helping.  They figure if they can bring the newbies and casual gamers “up to their level” that everyone will have more fun. Unfortunately, this ignores the fact that most people don’t enjoy being told what they can and cannot do.

An example of pushy powergaming happens in the Dead Gentlemen’s fan-made film The Gamers: Dorkness Rising.  When Joanna first brings her new character Daphne into the game, pushy powergamer Cass immediately tries to get Joanna to rewrite her character.  He even attempts to appeal to the Dungeon Master, explaining that having an ineffectual fighter in the group is just as bad as not having one at all.

Of course, this being a movie Joanna’s character Daphne is eventually revealed to be comically effective in combat.  Her combination of abilities and feats take advantage of the kind of cheese that would make the most battle-hardened powergamer drool. 

While Daphne being an unexpected badass is an exaggration, it contains a kernel of truth.  Non-optimized characters can be very fun to play.  While they may miss out on some plusses, the fact that they are off the beaten path often makes them memorable.  Thek the half-orc wizard is more likely to be remembered than elven ranger #1278.

So what do all of you think?  Are pushy powergamers a problem in your games?  If you are a DM, how do you deal with it when you see it happening?  Or am I just blowing things out of proportion?

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