Showing posts with label Star Wars. Show all posts
Showing posts with label Star Wars. Show all posts

Tuesday, July 14, 2015

A little side project

It may be a bit until this looks like the Millenium Falcon

So the insanity begins. I have a friend named Rob (not me)​ who is a member of the 501st Legion.  He has made a number of Star Wars related costumes (Commander Cody, a rebel pilot, a tusken raider, etc) as well as a BB-8 droid (which seems to be his newest specialty).  He has a Facebook group called Rob’s Armor Diary where he chronicles his builds

Maybe I will finally figure out how these quad lasers work!His armor diary has inspired me to start a project of my own and chronicle it.  I have never been into cosplay myself (although I respect the dedication and attention to detail making those amazing costumes entails), so instead I am going to build and paint the DeAgostini Millennium Falcon.  It is an incredibly accurate 1:1 copy of the shooting model of the Millennium Falcon from The Empire Strikes Back. This is a subscription model kit, so I will receive four magazine issues and four packets of parts each month for the next 25 months.  Each issue is chock full of information about the Millennium Falcon, as well as instructions for how to assemble the parts that came with the issue.

I plan on taking pictures and keeping a journal of the build along the way similar to my friend Rob's Armor Diary.  I may create a Facebook group of my own and/or a Google+ group, but since I have this blog I figure I may as well use it as the central repository for all of this.

I don’t have a lot of experience making models.  I would build the occasional model when I was a kid, but really haven’t done any model-making since then.  I have a little more experience with painting, as I used to paint miniatures for Dungeons & Dragons.  I have no experience using an air brush, although I imagine I will get some before this is all over.

I can’t really explain why I decided to jump back into model-making with this project.  Part of it is I simply love the Millennium Falcon.  When I was a kid I owned the old Kenner Millennium Falcon toy and I would be lying if I didn’t say that the removable hull and interior details of this model didn’t remind me of it.  Nostalgia is a powerful motivator.

Also, it will be an amazing display piece when it is finished.  The blueprint below is 1:1 with the finished model (Xbox controller included for scale).

I may have to get a bigger place just to display it.

Hopefully you will enjoy following this build as it progresses over the next two years.  I know this is will be an interesting journey for me.

Wednesday, June 10, 2009

My Character Background for the Star Wars Saga Edition Game

This is the character background for Dr. Tam Dakkar, a Level 1 Human Noble in an upcoming Star Wars Saga Edition game.  Hope you enjoy it.

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I probably shouldn’t be keeping this journal. It seems foolish for a man to keep a journal of his own treasonous acts. Grim experience has taught me to trust my instincts though, and for some reason I feel compelled to write this down.

I don’t know who my real parents are. I was an infant when I was identified as force-sensitive and claimed by the Jedi. Like most people, I can only assume that my parents were proud that their son was going to be one of the chosen. After all, it is not like they knew what was going to happen.

I was six when Anakin Skywalker came to the temple. I don’t remember much of it. I do remember the chaos and confusion. I also remember the blood. Every color of the rainbow covered the walls. An older student, a Padawan I believe, led a group of us younglings through the winding corridors of the under temple. He hoped we could find passage to the streets of Coruscant and from there find safety.

It was a good plan. Unfortunately, Master Skywalker found us. The Padawan, a mere boy who I do not even know the name of, gave his life for us. Skywalker cut him down as easily as a reaping droid harvests wheat. He turned on us then. I expected to be cut down by his glowing green blade. Instead he just waved his hand and brought down the entire ceiling on us.

By happenstance I wasn’t crushed immediately. Somehow I willed myself into a healing trance. I wish I knew how I did it. Even now I find it difficult to do. How I managed it when I was six and terrified is beyond my comprehension. Was it the touch of destiny or dumb luck? It is impossible to say.

I remained in the trance a long-time. It must have been days or even weeks later when I was finally found. A structural engineer named Mak Dakkar was sent in by the newly formed Empire to ensure the former Jedi Temple had not suffered any permanent damage during the assault. He found our bodies quite by accident when investigating the lower levels.

At first he thought we were all dead. I sensed him though and instinctively willed myself awake. The trance had kept the worst side effects of hunger and dehydration at bay. I was able to call out to him, although my voice was more of a croak. I saw him hesitate for a moment, as if he was contemplating turning around. Instead, he dug me out of the rubble.

I owe my life to Mak Dakkar, as surely as I owe my life to my birth parents. He smuggled me out of the temple and brought me to his home at great personal risk. Mak and his wife Lana took me in at a time when it would have been easy to look the other way. I have heard it said that all it takes for evil to triumph is for good people to do nothing. That day, the man and woman who would become my new parents chose to take a stand.

Not that it was easy. It soon became obvious that with the Jedi purge underway that they could not remain in the very heart of the Galactic Empire with a child who had been at the temple. Luckily, Lana had family on Alderaan, so obtaining the necessary visas to move there was not difficult.

Alderaan is a peaceful world with no weapons. As long as it submitted to the authority of the Galactic Empire it was mostly left to govern itself. It was the perfect place for my adopted family to raise me. Life quickly became normal again. I began to go to school, where I am proud to say I excelled. Although I will admit this was no doubt in part due to the rigorous training I had received at the Jedi Temple. Most importantly I stopped living in fear. Only then could I truly live again.

Living on Alderaan obviously was good for my parents as well. The deep concern that had often lined their faces back on Coruscant soon faded and were replaced by smiles. In fact, I soon found myself with surprised with a younger sister named Tilaa. Life was good, even though news of what was happening in the rest of the Galactic Empire continued to be troubling.

I continued to be quite the prodigy at my classes. I was especially adept at the life science and quickly decided I wanted to be a medical doctor. I could tell my father was a bit disappointed. He felt that droids were taking over the medical field and that there soon would be no place left for human doctors. I remained undaunted though. By the time I was eighteen, I had completed my coursework and applied for a residency on Ryloth. I was a bit surprised when I was accepted.

Leaving Alderaan was hard for me, but I am glad I did. On Ryloth, I got to see how hard it is for most people living under the thumb of the Galactic Empire, especially those who are not human. The actions of the Imperial forces stationed on Ryloth sickened me. They turned a blind-eye to the Twi'lek slave trade. They trumped up charges against the most influential clans and seized their assets. They even ignored increased involvement in the Ryl trade of the Hutts, as long as their pockets were lined with credits.

The hospitals on Ryloth were underfunded and undermanned. Much of the Ryl that the natives used for their most powerful medicines were shipped off-world. Medical droids were scarce and often reserved for the wealthy. I worked long hours for little pay, but it seemed to matter very little. I watched too many Twi'leks with treatable diseases die needlessly.

I soon began to realize regardless how much good I was doing that I was only treating a symptom. The only way to truly help the people of Ryloth was to cut out the black heart of the Galactic Empire itself.

Although Master Yoda once said “Size matters not”, I found it prudent to find like minded individuals in my quest to bring down the government. It took awhile to find a rebel cell. After all, it is not like one can advertize their desire for treason. Still, I trusted my instincts and soon found a group of Twi'leks who were as determined as I to throw off the shackles of the Galactic Empire.

I was a godsend to them. As a human, I was able to go many places they were not allowed to go. I am reasonably skilled with computers and in coaxing important information off of them. As a doctor I was able to funnel medical supplies to them when necessary. Perhaps most importantly, after nearly being caught several times, I soon found I was a better liar than I would have ever imagined.

We made substantial gains, at least on the local level. I was still restless though. If you kill the bureaucrat who is diverting precious Ryl off-planet, another bureaucrat will replace him within the week. I was assured by the cell leader that we were not working alone. He insisted that our small efforts helped the whole of the Rebel Alliance. He told me that there were big things in the works and I would soon get an opportunity to see what our small efforts allowed to be brought to fruition.

He was dead within a week. I am not sure how the Galactic Empire had found out about the rebel cell. All I know is that local news reports showed Imperial Stormtroopers raiding the cell’s primary base of operations and killing everyone there. My friends and conspirators were gone in one fell swoop.

Once again I had escaped a massacre by mere happenstance. If I had not been pulling a triple-shift at the hospital, I probably would have been there when the Stormtroopers arrived. I continued to act normally in order to allay any suspicion. Apparently luck was with me again and no evidence of my involvement with the rebel cell had been found. A last gift from my friends I guess.

The only gift I could give them was to mourn them. It is the only gift that survivors can ever give the massacred. I felt adrift and without purpose. It seemed as if something niggling in my brain, like I had forgotten something important.

Eventually, I realized it was the date. It was almost the fourteenth anniversary of the founding of the Galactic Empire. The fourteenth anniversary of the first massacre I had survived at the hands of these murderers.

I knew what I had to do. I was going to travel to Coruscant. I was going to stare into the black heart of the Galactic Empire on the anniversary of its birth. I do not know what I expect to accomplish. I only know that my every instinct tells me this is what I need to do.

As I mentioned before, I have learned to trust my instincts.

Signing off,

Dr. Tam Dakkar.

Monday, June 8, 2009

A long time ago, in a suburb not so far away… Star Wars in RPG’s

A friend of mine is going to be starting up a Star Wars game soon.  It looks like he is going to be running Wizards of the Coast’s Star Wars Saga Edition .  Even though I am not a big fan of that edition (see below), I am looking forward to playing.

I am of an age where I grew up on the original Star Wars Trilogy.  To put it another way, I can quote large chunks of the dialogue of the movies, including much of the alien dialogue.  Not surprisingly I enjoy gaming in the Star Wars Universe.  Luckily for me, over the years there have been a number of RPGs that have allowed me to do just that.

West End Games Star Wars: The Roleplaying Game (D6)

As a teenager it was agony to wait until Christmas to play this game. West End made several versions of this game, all using their D6 system.  It had one of the easiest character creation systems I had ever seen.  Simply pick a template and assign 7D to your skills.  No additional tweaking needed.

This made Star Wars D6 the perfect pick up game.  Character creation was finished in 5 minutes.  The rest of the game was similarly fast paced.  In the Game Master’s section, it even suggests that it is better to let an imperfect, but quickly executed, plan succeed than a perfect plan which grinds the game to a halt.

The downside of this game is the same as the upside: the simplicity of the system.  While it works well in most cases, the simplicity of the D6 system meant that it had some difficulty handling anything that went too far afield from the basic human (or maybe wookiee) hero archetype.  Giving an alien something as basic as being a good climber, sonar, or water-breathing was not handled very well by the rules.  Power armor of any type was pretty poorly handled as well.

Honestly I didn’t care.  Despite any flaws it has, West End Games’ Star Wars: The Roleplaying Game is still an amazingly fun game.  I would play it tomorrow if I could.

Wizards of the Coast Star Wars Roleplaying Game (d20)

SWRevised I am including both the original Wizards of the Coast’s Star Wars Roleplaying Game and the Wizards of the Coast’s Star Wars Roleplaying Game Revised together because the systems are both very close.  In fact, I would hazard a guess that the primary motivation for creating the revised edition was to tie in with the movie Star Wars - Episode II, Attack of the Clones .

It was a bit of a shock when I first moved to this version of the Star Wars Roleplaying Game.  The simplicity of the D6 system was replaced by the complexity of the d20 system. 

Despite the change, it was a fun system.  The more robust ruleset allowed for more character customization and better handling of different character races.  Also, the learning curve was minimized for anyone who was familiar with other d20 games like Dungeons & Dragons 3E.

The game also had a relatively innovative Wounds/Vitality system in place of the hit point system common in other d20 games.  Wounds were representative of actual physical damage while vitality represented the ability to get out of the way of serious injury.  Critical hits became even more critical because they would bypass your vitality and go against your wounds directly.  Additionally, Jedi Force Powers ran off of your vitality.  Using too many too quickly would leave you vulnerable.

The biggest downside to this version of Star Wars is that it lacks the speed of West End’s RPG.  However, it is a deliberate trade off, and one that a Game Master needs to make when choosing the system for his campaign.

Wizards of the Coast Star Wars Saga Edition

SWSaga Star Wars Saga Edition is a bit odd.  It was created while Wizards of the Coast was developing Dungeons & Dragons 4E but released the year prior to it.

As a result, Star Wars Saga Edition has an odd mix of 3E style and 4E style rules, not to mention some systems unique to itself.  Prestige Classes, Base Attack Bonus, and Hit Points are very 3E.  Skills, Jedi Powers, and Feat progression are very 4E.  The talent system for class features is unique to Saga Edition.

The problem with this is that the system shows its seams at times.  It feels a bit as if it is incomplete.  I sometimes wonder if, like the Book of Nine Swords, Star Wars Saga Edition was merely an effort to “stealth playtest” key D&D 4E concepts.

I suppose the biggest disappointment for me with this system is not more like D&D 4E.  The power system seems like it would work very well in the context of Star Wars.  Stormtroopers seem like custom made minions.  If they had released this after D&D 4E, using the full suite of 4E rules, this could have been an outstanding product.

As it is, it just seems like a missed opportunity.

Wednesday, February 4, 2009

Talz Tales in Star Wars: The Clone Wars

I have a confession to make.  I have been enjoying Star Wars: The Clone Wars.  It may not be high art, but it reminds me of the kind of stories you would see in a Star Wars game brought to the small screen.  At least that is what it does for me normally.  However, I felt that Trespass, the most recent episode, was not very good.  FYI... my commentary below has a ton of spoilers, so don't read it if you haven't watched the episode yet.

The story starts simply enough.  For reasons never fully explained the Republic placed a Clone Trooper base on an uninhabited ice planet.   They lose contact with this base, so they decide to send a group consisting of Anakin Skywalker, Obi-Wan Kenobi, C-3P0, R2-D2, a bunch of Storm Clone Troopers, and two politicians from a nearby planet, who I will call Chairman Homicidal and Senator Jailbait.

They arrive at the base to find it deserted, with the exception of Clone Trooper helmets on spears.  Chairman homicidal immediately decides it must be the work of those wacky Separatists.  Were the spears the tip off?  In any case, they travel to the nearby Seperatist base, who apparently also love uninhabited ice planets, only to find the head of droids on pikes as well.

Eventually, it is discovered that the stone cold killers known as the Talz are responsible.  Apparently trained Storm Clone Troopers and Battle Droids are no match for primitive aliens chucking flint tipped spears.  Although, to be fair, decades later Storm Troopers fair no better against Ewoks.

Obi-Wan and Anakin go to speak with the Talz, and eventually receive their demands.  Well, one demand actually: "Leave or we kill you".  When this is reported back to Chairman Homicidal, he immediately decides to commit genocide.

Fortunately, Chairman Homicidal is pretty ineffective at wiping out the primitive Talz.  Taking some Storm Clone Troopers out on military speeders, the kind with shields and blaster cannons, they manage to get ambushed.  They then stop the bikes and engage the spear-wielding Talz with their blaster pistols.  Unfortunately for them, the Talz spears cut through Storm Clone Trooper armor like a knife through butter and Chairman Homicidal is fatally wounded.

Obi-Wan urges Senator Jailbait to make peace with the Talz, which is all she has wanted to do all along.  She then concedes to the Talz demands to leave the planet forever, and Obi-Wan praises her skill as a negotiator.  The End.

I know Star Wars often has plot holes you can drive a truck through, but it was seriously bad this episode.  The ice planet is a complete MacGuffin, and a bad one at that.  Everyone is fighting over the planet, but there seem to be no consequences for leaving it.  Similarly, Chairman Homicidal's evilness and Senator Jailbait's innocence are comically overdone.

Oh well.  Hopefully the next episode will be better.

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