Losing your job sucks. I know this from personal experience. While I am thankfully among the gainfully employed now, I was part of a “Reduction in Force” about two years ago. It had nothing to do with my job performance, or anything else under my control. It was just a case of the corporation having to cut costs.
I have also watched this happen to many close personal friends of mine. Unfortunately, many of my close friends are currently or have recently been unemployed. Not because of their job performance, but because the companies they work for have either needed to cut costs or had to close down completely. It’s becoming a depressingly common story.
So it shouldn’t be a surprise that I felt a great deal of sympathy for the Wizards of the Coast employees who were affected by the recent round of layoffs:
- Randy Buehler (VP of digital gaming)
- Andrew Finch (director of digital games)
- Stacy Longstreet (senior art director)
- Julia Martin (editor)
- William Meyers (creative manager, digital design)
- Dave Noonan (game designer)
- Jennifer Paige (online community manager)
- Jennifer Powers (marketing)
- Jonathan Tweet (game designer)
I recognize several of the names on that list from contributions to the Wizards of the Coast website, the D&D Podcast, and the numerous D&D game books I have purchased over the years. Even those who I haven’t heard of were part of a company that produced games I love.
I just want to express my sympathy for the tough time they are going through and wish them the best of luck on their job search.