tag:blogger.com,1999:blog-3963301430435684577.post9026364262449193908..comments2023-06-17T02:28:24.456-07:00Comments on A Hero Twice A Month: Random Review: H1 - Keep on the ShadowfellMedrauthttp://www.blogger.com/profile/12625405387492836763noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3963301430435684577.post-79067684987883704372008-05-27T14:34:00.000-07:002008-05-27T14:34:00.000-07:00I suppose the more tightly controlled way of "mult...I suppose the more tightly controlled way of "multi-classing" in 4e will keep that nasty stuff from happening to a certain extent. <BR/><BR/>I enjoyed myself quite a lot playing 4e. I am still very curious about the full extent of the game, but our first session was definitely a fun one. I think each of the characters were able to have at least one great moment in combat.<BR/><BR/>I really liked the at will powers of the Cleric. They have the ability to do damage and heal or buff at the same time. It gives you a better sense of accomplishment when you can get a crack in on a kobold and you can buff someone.<BR/><BR/>I find that really makes you involved in everyone else's situation and pulls you into the overall tactical battle. Whereas often in 3e, it often felt like each of us were fighting our own separate battles near each other. <BR/><BR/>The overall speed of the battles was really good considering we were still getting used to how everything is working. My guess is that with 4e we would fit 3 battles in per night rather than our usual 2. <BR/><BR/>That means a few good things in my opinion. First, that we can easily fit in character development and storyline when required without feeling as rushed. Second, the story line advances faster as we accomplish tasks so we can chew through adventures faster. <BR/><BR/>I like the idea of being able to pack more content into the same about of time.Chadariushttps://www.blogger.com/profile/17852967570140886895noreply@blogger.comtag:blogger.com,1999:blog-3963301430435684577.post-8343399542034014572008-05-27T00:35:00.000-07:002008-05-27T00:35:00.000-07:00As a participant on the player end of things, I sh...As a participant on the player end of things, I share the fairly warm review of the changes made to the game for 4th ed. It's fast paced, allows for a fair amount of flexibility in player choices, & can add a little spice to the game if you're willing to make an attempt to sell the action you're performing (the amusement of using the Warlord power to allow an ally to make a healing surge by saying 'c'mon, cowboy up & get the job done' was a personal favorite).<BR/><BR/>Having seen them in action, including the warlord from the web enhancement (which I plyed), I can say I'm optimistic about the future of 4th, but they will have to maintain a tight leash on thei rwording of what certain powers do, otherwise it'll lend itself to a serious amount of janky play. As an instance of this, there's a Warlord power that grants an Attack of Op to an ally if an opponent shifts, & there's a Rogue power that causes an opponent to slid eif you hit them... had they dropped the ball & said 'force an opponent to shift to a square of your choosing', the warlord/rogue combo would be a truely stupid combo. thankfully they seem to be keeping away from that, if for no other reason than to piss off all the silly twinktacular people that play Living Greyhawk modules. <BR/><BR/>& before anyone yells at me for not knowing what I'm talking about, I spent the day before memorial day running a friend of mine & his group thru 2 seperate RPGA mods as a favor to him, & I can speak with experience on just how badly you have to slap the rules around to survive those things... unfortunately the mindset needed to make a character that can survive one of those things tends to make you unfit to rejoin a normal gaming group after that IMO. As exhibit A I offer the character my buddy had, some ungodly mess of sorcerer, fighter, cleric & spellsword that let him in one attack, dish out 193 damage thru the use of a swift spell, a pair of feats that were never meant to exist on the same character, & the bunkness of being able to load his sword with 2 spells that discharged in impact. & he claimed an average damage roll with that total...<BR/><BR/>whoops, I seem to have turned a post about 4th ed into a rant about my dislike of the evils of the Living Greyhawk RPGA games... my apologies, I no wreturn you to your regularly scheduled blogUnknownhttps://www.blogger.com/profile/08390692377919189130noreply@blogger.com