tag:blogger.com,1999:blog-3963301430435684577.post5327240821176126052..comments2023-06-17T02:28:24.456-07:00Comments on A Hero Twice A Month: Reversing innovation (Part I)Medrauthttp://www.blogger.com/profile/12625405387492836763noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-3963301430435684577.post-43195929778686298852008-05-04T10:01:00.000-07:002008-05-04T10:01:00.000-07:00Anyone who has DM's a high level campaign in 3.5 w...Anyone who has DM's a high level campaign in 3.5 would probably agree that the monsters tend to have too much complexity. My party is 14th level and they just fought a Sorcerer Naga with 20 or so different spells at his command. Considering he could only cast 1 per round and the encounter lasted about 5 rounds, there was way too much information to effectively run him.<BR/>This was another area that monsters having the same build as characters makes sense in a "realistic" sense, but trying to DM the encounters that way just does not add up. The new system appears to be easier to play and DM and that has to be good.Anonymousnoreply@blogger.com