<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-3963301430435684577.post4045754590746645371..comments</id><updated>2009-06-30T23:19:48.512-05:00</updated><title type='text'>Comments on A Hero Twice A Month: Introducing The Critical Wounds System</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.aherotwiceamonth.com/feeds/4045754590746645371/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3963301430435684577/4045754590746645371/comments/default'/><link rel='alternate' type='text/html' href='http://www.aherotwiceamonth.com/2009/06/introducing-critical-wounds-system.html'/><author><name>A Hero</name><uri>http://www.blogger.com/profile/12625405387492836763</uri><email>ahero@aherotwiceamonth.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>4</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3963301430435684577.post-6860891426292634013</id><published>2009-06-30T23:19:48.512-05:00</published><updated>2009-06-30T23:19:48.512-05:00</updated><title type='text'>Todd,

RE: I notice a slight similarity between th...</title><content type='html'>Todd,&lt;br /&gt;&lt;br /&gt;RE: I notice a slight similarity between the penalties you describe for wounded characters and the condition track of the saga edition star wars. &lt;br /&gt;&lt;br /&gt;I was definitely influenced by the condition track in Star Wars: Saga Edition.  However, the Critical Wounds system was more influenced by Star Wars Revised&amp;#39;s Wounds/Vitality system.  Originally, I was going to attempt a straight adaption of that system, but realized that it would require too much rewriting of the existing rules.  I kept tweaking it until I ended up with Critical Wounds.&lt;br /&gt;&lt;br /&gt;RE: Do you intend to use this in your upcoming eGame?&lt;br /&gt;&lt;br /&gt;I am definitely considering it, along with some of the other house rules I have posted to this blog over the last few months.&lt;br /&gt;&lt;br /&gt;Dead God,&lt;br /&gt;&lt;br /&gt;RE: I addressed this issue in a similar fashion, but I targeted healing surges instead.&lt;br /&gt;&lt;br /&gt;I like your article.  It is well-written and well-thought out.  We are definitely attacking the same issue from different angles.&lt;br /&gt;&lt;br /&gt;RE: Maybe this is a solution: During a short rest a character may spend a healing surge to recover 1d6 + Con mod wounds.&lt;br /&gt;&lt;br /&gt;I will keep this in mind when I playtest this.  If the Critical Wounds system proves a bit too deadly, I may end up adopting that.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3963301430435684577/4045754590746645371/comments/default/6860891426292634013'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3963301430435684577/4045754590746645371/comments/default/6860891426292634013'/><link rel='alternate' type='text/html' href='http://www.aherotwiceamonth.com/2009/06/introducing-critical-wounds-system.html?showComment=1246421988512#c6860891426292634013' title=''/><author><name>A Hero</name><uri>http://www.blogger.com/profile/12625405387492836763</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10352893693303914786'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.aherotwiceamonth.com/2009/06/introducing-critical-wounds-system.html' ref='tag:blogger.com,1999:blog-3963301430435684577.post-4045754590746645371' source='http://www.blogger.com/feeds/3963301430435684577/posts/default/4045754590746645371' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-3963301430435684577.post-914261285929358588</id><published>2009-06-30T11:25:55.018-05:00</published><updated>2009-06-30T11:25:55.018-05:00</updated><title type='text'>I addressed this issue in a similar fashion, but I...</title><content type='html'>I addressed this issue in a similar fashion, but I targeted healing surges instead.  Here is a link to my article:  http://mediocretales.com/?p=516&lt;br /&gt;&lt;br /&gt;I like your idea of integrating the DC and average damage expression charts into healing.  My only concern would be that low-HP characters who take a high crit may suddenly and instantly become crippled for the rest of the day.  &amp;quot;Crippled&amp;quot; here being defined as &amp;quot;so weak one solid hit could drop me.&amp;quot;&lt;br /&gt;&lt;br /&gt;Maybe this is a solution:  During a short rest a character may spend a healing surge to recover 1d6 + Con mod wounds.  Only one surge may be spent in this way after each encounter.  (The rate should increase to 2d6 at paragon and 3d6 epic.)</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3963301430435684577/4045754590746645371/comments/default/914261285929358588'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3963301430435684577/4045754590746645371/comments/default/914261285929358588'/><link rel='alternate' type='text/html' href='http://www.aherotwiceamonth.com/2009/06/introducing-critical-wounds-system.html?showComment=1246379155018#c914261285929358588' title=''/><author><name>DeadGod</name><uri>http://mediocretales.com</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.aherotwiceamonth.com/2009/06/introducing-critical-wounds-system.html' ref='tag:blogger.com,1999:blog-3963301430435684577.post-4045754590746645371' source='http://www.blogger.com/feeds/3963301430435684577/posts/default/4045754590746645371' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-3963301430435684577.post-6273164209200508219</id><published>2009-06-30T09:55:02.538-05:00</published><updated>2009-06-30T09:55:02.538-05:00</updated><title type='text'>I think this is a good solution as well.  I notice...</title><content type='html'>I think this is a good solution as well.  I notice a slight similarity between the penalties you describe for wounded characters and the condition track of the saga edition star wars.  To be honest, while I do somewhat like the idea, that is where the extra book keeping breaks down in my mind.  I admit it would be hard to say without playtesting though.&lt;br /&gt;&lt;br /&gt;Do you intend to use this in your upcoming eGame?</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3963301430435684577/4045754590746645371/comments/default/6273164209200508219'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3963301430435684577/4045754590746645371/comments/default/6273164209200508219'/><link rel='alternate' type='text/html' href='http://www.aherotwiceamonth.com/2009/06/introducing-critical-wounds-system.html?showComment=1246373702538#c6273164209200508219' title=''/><author><name>Todd</name><uri>http://www.blogger.com/profile/00402492810399682040</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='04016372785745204176'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.aherotwiceamonth.com/2009/06/introducing-critical-wounds-system.html' ref='tag:blogger.com,1999:blog-3963301430435684577.post-4045754590746645371' source='http://www.blogger.com/feeds/3963301430435684577/posts/default/4045754590746645371' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-3963301430435684577.post-6211180163727053730</id><published>2009-06-30T08:55:23.493-05:00</published><updated>2009-06-30T08:55:23.493-05:00</updated><title type='text'>D&amp;D 5th Edition Players Handbook, page number 17.....</title><content type='html'>D&amp;amp;D 5th Edition Players Handbook, page number 17...just go ahead and put a placeholder there now!  Capping the hit points is a pretty interesting solution for the wound tracker.  I would up for play testing if we can get a couple of fellows to join us.  Brings a whole new meaning to rolling a crit!  Nice write up and a great way to close out June.  Congrats on smashing your 19 posts in a month!</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3963301430435684577/4045754590746645371/comments/default/6211180163727053730'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3963301430435684577/4045754590746645371/comments/default/6211180163727053730'/><link rel='alternate' type='text/html' href='http://www.aherotwiceamonth.com/2009/06/introducing-critical-wounds-system.html?showComment=1246370123493#c6211180163727053730' title=''/><author><name>rook103</name><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.aherotwiceamonth.com/2009/06/introducing-critical-wounds-system.html' ref='tag:blogger.com,1999:blog-3963301430435684577.post-4045754590746645371' source='http://www.blogger.com/feeds/3963301430435684577/posts/default/4045754590746645371' type='text/html'/></entry></feed>