Tuesday, July 14, 2009

Scales of War Game Recap VIII-July 12th, 2009

Normally I would post the game recap up at Lords of Tyr, but the website seems to be having issues at the moment.  I will post a link to here when it is back up and running.

I would like to thank Rook103 for writing this recap.  I was unable to attend the Lords of Tyr game this weekend due to pesky real life reasons, so Rook103 graciously took up the pen.

If I am feeling cheeky later, I may have to write up The Adventures of Almirith in Camp.

Recap

Stormlords (Present)

Samantha (Halfling Rogue) - Storm Chaser - Todd

Wardren (Half-Elf Paladin) - John

Niles (Drow Bard) - Purple Rain - Brian

Duamerthrax (Dwarf Beastmaster Ranger) w. White Wolf Deifenbacker- The Twin Storms - TJ

Hurricane (Human Wizard) - Starts Out Slow and Ends in Disaster- Tony

Vala (Elf Druid) - Stephanie

Syed (Halfling Pirate) - Mike T

Stormlords (Not Present)

Almirith (Eladrin Warlord) - The Approaching Storm - Robert

Tuldil'el (Genasi Cleric of the Raven Queen) - The Calm Before the Storm - Mike D

Nebin (Halfling Fighter) - Ashby

The party retreated to the camp, to rest for the evening. Almirith remained at camp as the rest of the party prepared to return to the Ettercap room. Moving through the room the party accessed a newer part of the dungeon.

"Von Adrez-Kauthin Crypt Crypt"

Combat Round 1:

The party enters the room to discover five hobgoblin guards and some spitting drakes.

Syed's deadeye opens the round and drops a hobgoblin with a headshot. A sneaky foul smelling goblin launches a vexing cloud obfuscating the party's vision. The party leaped from the cloud and launched themselves against the villains. The drakes spit and snapped and the party slashed and shot until several hobgoblin minions fell. Niles sings a new song (something about a tale of the sea, that Syed took offense to) and is beaten quite bloody for his efforts (Syed seriously considered putting Niles out of his misery, but at the top of the next round decided on another course of action).

Combat Round 2:

To begin, Syed exploded the goblin's head with pistol shot. Vala followed up with a mauling strike against a drake. Warden seeing the tide of the fight turn around, delivers a mighty blow to a drake with his great axe. Duamerthrax creeps up behind the middle drake and attempts to circumcise it (apparently it’s really a circle strike, but it came out…well you get the idea). Niles continues his sea chantey and remains bloodied for his trouble (Syed remained quite annoyed at the landlubber’s blasphemy). To increase the level of irritation he taunts a well-cultured hobgoblin. Rather then gouge out its own eardrums, the hobgoblin stabs itself through the heart, expiring immediately. A bloodied drake snaps at Warden and takes a small bite out of his calf. Another drake attempts to take off Niles hand but chokes on its own tongue, rather then taste the sourness of talentless flesh. Sam blasts a drake with a dazing blow. Hurricane, cowering in the corner, flung his most potent offensive tool, a magic missle, at a drake. A drake seeing its chance to slay the wailing cat-thing drow, spits at him. Niles, in taking a bow, avoids the attack.

Combat Round 3:

Syed kills the stunned drake with a pistol shot to the brain pan. Vala performs another fierce and flamboyant grasping claws attack, but to no avail. Wardren, his great axe still dripping with the blood of the vanquished, strikes the drake menacing him. Duamerthrax and Deifenbacker move in and with Wardren pin the drake against the wall and properly circumcise it. Niles spits all over himself in some drakish language and the drake is now enthralled with him. Sam, like David before him (her), delivered death by a sling bullet to the last drake. Rejoice! The party is victorious!

Out of combat:

Room is filled with bas reliefs of merchant type activates. Sam lifts a key from the goblin corpse and with Syed's help is able to identify it as a shackle master key. The party takes a short rest and then decides to take the left door after staking the other 2 doors closed. Approaching the door, Wardren and Duamerthax hear pleas for salvation. Hurricane, in his cowardly way stepped out of the possible blast range, just in case. Sam steps up to check the door, declaring it free of traps. Then he (she) opens the door, insisting that Almirith would want to rescue whomever was within. Inside the room, the party sees three low sarcophagi (like bas reliefs) and a woman (Jalissa) shackled to the wall. Jalissa asks to be freed. Duamerthax frees Jalissa using the key that Hurricane recovered from the goblin. Jalissa ignores the dwarf, flinches upon seeing the drow and runs straight into the arms of the paladin. After sobbing to be returned home she informs the party that an eight-year-old boy Thurdren (a thief of foodstuffs) is around here somewhere. She also said that the hobgoblins, had abducted her. Syed offers the girl a flask to calm her nerves. Syed also is beginning to wonder why the paladin doesn’t bed the talling girl. Perhaps somewhere within the Paladin’s vows and sacrifices he agreed to give up his …. I mean become a eunuch? Wardren takes the girl back to camp and Almirith's care (no passion there either, the fey don’t mix with the commoners). The sarcophagi are loaded with treasure (2 parcels worth). (695 xp--now listed on the Google Docs XP tab)

The party unpins the middle doorway to reveal a huge complex. Almirith's squire moves forth to investigate. He (she) moves down the stairs to find a very still pool of water. As he (she) was moving back into the hallway, the door to the party's left opened and a horde of undead burst into the halls. Sam stands in the middle of the hallway, eyes wide, and wetting him(her)self.

Combat Round 1:

Duamerthrax critically cleaves through the leading zombie returning it to its unholy rest. Niles sings out a jaunty drow tune, half the party contemplates suicide. All decide that being devoured by the undead is reason enough to fight even with the drow singing! A ghoul bites down on the ranger, sampling dwarf flesh and Duamerthrax is paralyzed with shock. Warden seeing the unholy abominations rushes into the fray, slamming a ghoul back into the room. The ghoul retaliates by grabbing the paladin and ordering the zombies to feast on the holy blight. The partner ghoul's jaw clamps down on the paladin's arm and subdues him. Syed puts a pistol shot between Niles legs (missing the family jewels by an gnat's wing) to punish a front rank zombie (z2). A zombie (z1) sees wolf flesh as a treat.

Combat Round 2:

Duamerthrax takes offense and belts it for touching the wolf. Warden enjoys his time as a ghoul sandwich. Not much fun, but no real damage either. Sam scales the walls and proceeds to pelt the undead with his (her) blinding dagger of death. He (she) slays a bloodied zombie, blinding to zombies, and scaring several ghouls. A zombie (z4) tries to slam into the paladin. Sam falls spectacularly to the ground as his (her) boots fail. [The ghoul rips a section of the paladin's neck out and throws his now dying body to the ground.] {History rewrite} Having missed Niles attack, the ghoul is now insulted and the Wardren receives a surge of health from the drow. The ghoul attacks again, but finds the taste of paladin flesh too rich enough for seconds. The paladin collapses (*again if you believe in time-space travel). Syed drills one of the offending ghouls with another pistol shot. The ghoul with the newly acquired lead accessory (bullet shaped) in his shoulder, steps over the paladin's body and thrashes Duamerthrax. Sam tosses a dagger with flourish and slays the blinded ghoul. In its death throws the ghoul attempts to defile the paladin one last time. Hurricane finding a use for the magical Staff heaves a critical blow against several of the abominations. Drawing upon his reserves, Hurricane presses the attack...

Combat Round 3:

The Ranger slays a ghoul with a mighty strike. The last ghoul's claws bounce off the paladin's mail armor. Wardren, feeling divine inspiration, rises up from near death to separate the ghoul's lower body from its upper. Rejoice the party is victorious again, but not without spilling much of its own blood.

Moving into the room. The party discovered a black sun marking on the floor. Sam walks past the floor mosaic to check the far side of the room. The floor is quite rickety and will require the party to pass one at a time.(162 xp)

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